CSI 221 Lecture Chapter 3, Fall 2018
American University of Science and Technology · Computer Ethics and Society · 31 pages
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Chapter 3: Ethics in IT-
configured societies
Scenarios
• Scenario 3.1. Google in China: “ Don’t be
evil”
Google( created in 1998 by Serge Brin and Larry
Page) is the most popular search engine and is
famous for its motto “ Don’t be evil”
However, Google was criticized for filtering
particular content in some countries
France: Google filters out anti-Semitic websites
to comply with national laws against hate
speech
The most important controversy was about
Google’s entry into China where Google
accepted, upon the government’s request to filter
all references to Taiwan, Tibet…
As a response, Google said that “don’t be evil”
also requires “don’t be illegal”→ respect the laws
of the country of operation
Did Google do anything wrong?
Is there an ethical difference between
filtering hate speech in France and filtering
political speech in China?
• Scenario 3.2. Turing doesn’t need to know
Indira is communicating with Hal by instant
messages to obtain information about a software.
During the exchange of messages
Indira asks herself if Hal is a human or a
computer program designed to answer questions
What difference does it make whether Hal is
human or not?
• Scenario 3.3. Turnitin Dot Com
A professor at a university decides to run the
papers presented by his students through a
plagiarism detection system Turnitin.com to
compare the papers to the content of the Web
and to a database collected by the company
Did he do anything wrong?
How will widespread use of plagiarism
detection system affect university environment?
Introduction: IT-Configured
Societies
• “Information society”= Society in which IT
constitutes a part of the general infrastructure
• Aim of the chapter: understand the role of IT in
configuring ethical issues and shaping social
values
Technology as the instrumentation
of human action
• Human action is the central focus of ethics
• Technology is understood as “the instrumentation
of human action”
Connection between ethics and technology
• Instrumentation through IT of the actions of
individuals and organizations in IT-configured
societies
• Thus, expansion of types of actions that could be
done by individuals, especially inconceivable
actions before the existence of the technology
• “Sending spam”, “searching the Web” and
“blogging” were inconceivable before the
creation of the internet
• 2 advantages for ethical analysis:
Humans are the agents of actions
Detect the contribution of instrumentation to
the character of human actions
Cyborgs, robots and humans
• Objections to the account of technology as the
instrumentation of human action
The account does not take into consideration the
“agency” of technology ( concept developed by STS
scholars) i.e. the power of technology in society. It does
not recognize the contribution of technology to the
world.
Counter critic: The account focuses on both
contributions of human and technology
The account keeps technology too linked to human
action although IT systems have the potential to
become autonomous actors.
Computer programs, bots and robots will work
autonomously and humans will not understand the
technology to an extent that we will qualify them as
moral agents
Counter critic: It is the efforts deployed by
human beings that contributed to the development
of these so called “ moral agents”
These 2 objections rely on a main idea that
technological development keeps going without
human intentional activity
• Technology is human-made and human activity is
required for production and development of
technology
• Suggestion to qualify human beings as “cyborgs”:
human-technology combination
• Human beings live intertwined with technology,
around them and also implanted in their bodies
( heart monitors, replacement joints…)
3 Features of IT-Configured
Activities
Global, Many-to-Many Scope
• Expansion of the reach of individual
communication through the Internet
• Internet-instrumented communication has a global
scope
• Other means of communication have also a global
scope: radio, telephone, television
• Characteristics of the internet: easy, immediate,
affordable and many-to-many communication
Distinctive identity conditions
• Anonymity on the internet? Not accurate:
Monitoring of communications on the internet
by service providers
Possibility to trace communications by parties
that whether have a legal right or the technology
to access the information
• 2 distinctive identity conditions in internet
communication
Mediation: Internet is mediated through a vast
sociotechnical system
Variability of the range of available identity conditions
A person’s physical appearance, voice and facial
expressions could be used to identify a person in the
offline world but not on the internet
So, difference between online and offline identity
conditions
Reproducibility
• A significant aspect of Internet communication
• Electronic information is easy to copy without:
Any loss of quality or value in the reproduction
No evidence that electronic information was copied
dangerous implications for property rights and
crimes
• Expansion of the scope of communication in time
and place: endurance of messages sent
• Expansion of the possibilities of disconnection
between words and people: copy information by
someone and claim to be theirs
IT-configured Domains of life
Virtuality, avatars and role-playing
games
• Opportunities for participation in virtual
environments where players ( situated anywhere
in the world) interact with one another in real
time through avatars, characters created by them
• Confrontation between the 2nd feature of IT-
configured activities and virtual games: distinctive
identity conditions
Players don’t know each other in the offline
world, anonymous
Players are pseudonymous since their identity is
in their avatar
• Scenario 1.1. virtual rape: How should we think
about the behavior of Bungle and/or the
behavior of the person controlling Bungle?
Virtual world→ virtual punishment of Bungle?
Unclear solution
Analogy between behavior in virtual
environment and harmful images as
pornography and violent films in offline world
• Offline, individuals are held legally and morally
liable for exposing pornography to adults without
being warned
Bungle harmed the other players by exposing
them to a level of unexpected violence
Implicitly, players adhere to social norms of
behavior similar to the offline ones
Thus, the person behind Bungle broke those
norms
The administrator of the game had also social
norms and the software was set up in a way that
each player could control his own avatar
Thus, Bungle’s controller gained unauthorized
access to the system and took control of
characters created by others
The player behind Bungle violated the
social( thinking of other players) and
technological norms( software) of the game
No final word is set to solve the virtual rape
What is your opinion about it?
Friendship and social networking
• Instrumentation of friendship in IT-configured
societies through social networking sites
• Can true friendships be formed online?
A study has indicated that friendships cannot be
created online but existing offline ones can be
maintained online
Another study( Cocking and Matthews 2000) has
demonstrated that real friendships could not be
established and maintained online because
Internet biases main aspects of a person’s
character
Internet weakens interactions with people
Open debate
• In all cases, individuals construct their identities,
whether it is offline( clothing, hair cut) or online
(social networking sites, information and images
posted online…) by using the technical structures
Thus, the architecture of a system can make a
difference in how one constructs his identity and
in the conception that friends have of us
Education and plagiarism detection
• Existence of issues of plagiarism before the
apparition of IT
• Internet→ reproducibility and accessibility of
information have increased the danger
• 2 kinds of plagiarism:
Cut and paste a text and claiming it as one’s own
Cut and paste, manipulating a text and claiming it
as one’s own
• Solution: use plagiarism detection systems as
Turnitin ( scenario 3.3.)
• Major issues of these systems
Reliability: Some plagiarized papers are not
detected whereas some nonplagiarized papers
are identified as plagiarized
Mistrust between teachers and students:
teachers start to suspect a large number of
papers→ mistrust → students will not develop
maturity