ENG 206 Final, Fall 2004
American University of Beirut · Technical English · 17 pages
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English 206
Final Exam
Fall 2004- 2005
Name:______________________________
Section:________________
Instructor:________________________ Time Allowed: 2 1/2 Hours
1. You work for Gomoll Research and Design and serve on the same field research team
as Kate Gomoll. You have conducted several site visits as part of your field research
work for Sonic Solutions on their MYDVD 4 software, and you have just finished
interpreting your results. Address a progress report to Sonic Solutions’ manager of
Information Technology, Scott Stewart, indicating the status of your work.
Use the relevant ideas in passages A, B and C to write your report. Use your
discretion to supplement this information with needed details from your general
knowledge.
1.1 Before writing the report, analyze the situation by answering the following
questions briefly. (10 pts.)
1.1.1
Identify two possible secondary readers for your progress report. Justify your
answer. (5 pts.)
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1.1.2
What would be an ethical concern
1.1.2.1 related to the implementation of the field study ? (2.5 pts.)
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related to the writing of the progress report itself? (2.5 pts.)
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1.2 Write your report in the memo format on pages 3 and on. (Use the back of the
sheets for drafting if needed. You will not be given extra sheets of paper for drafts.) (50
pts.)
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2.
Write the email that you and your team sent to recruit participants in the initial
stages of the field study (mentioned in passage C). After analyzing the situation
and considering your audience , use the appropriate approach, style and tone and
include all necessary details.
2.1.
Write your email on page 8. (Use this page for drafting.)
2.2.
Send the email to a list of registered customers (as mentioned in passage C).
(40 pts.)
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8
ENGLISH 206
FINAL EXAM
FALL 2004-2005
Answer Key copy for file
Prepared by Malakeh Khoury
1. You work for Gomoll Research and Design and serve on the same field research team as Kate
Gomoll. You have conducted several site visits as part of your field research work for Sonic
Solutions on their MYDVD 4 software, and you have just finished interpreting your results.
Address a progress report to Sonic Solutions’ manager of Information Technology, Scott
Stewart, indicating the status of your work.
Use the relevant ideas in passages A, B and C to write your report. Use your discretion to
supplement this information with needed details from your general knowledge.
1.1 Before writing the report, analyze the situation by answering the following questions briefly. (10
pts.)
1.1.1
Identify two possible secondary readers for your progress report. Justify your answer. (5
pts.)
Some of the possible secondary audiences could be other people on your team such as
Kate Gomoll (if they had not contributed to writing the report), the participants in the
study (the people interviewed or observed), the financial expert in or consultant for Sonic
Solutions’. (Accept other logical variations but they have to make sense)
1.1.2
What would be an ethical concern
1.1.2.1 related to the implementation of the field study ? (2.5 pts.)
Primarily one related to access to the site of the study and having the proper authorization
from the people in charge (usually referred to as gate-keepers, in other words the
administrators) and the informed consent of the participants; which requires informing
them about the study so that they can make an informed decision whether to participate
or not, and which may require promising confidentiality or even anonymity if preferred
and requested by these participants.
1.1.2.2. related to the writing of the progress report itself? (2.5 pts.)
Related to the complete and accurate reporting and positioning of information (whether
verbal or visual), especially including a specific, accurate budget analysis and correct,
truthful presentation of problems encountered or anticipated.
1.2 Write your report in the memo format on pages 3 and on. (Use the back of the sheets for
drafting if needed. You will not be given extra sheets of paper for drafts.) (50 pts.)
Students should synthesize ideas from the three selections (not only from selection C,
the interview and penalize student if they don’t). They should also select appropriate
information (accept logical variations) from all selections and include it in the
approprite places in the progress report. Students should be selective. (Penalize students
who include irrelevant information or copy indiscriminately from the selections.)
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The selected ideas should be presented under the following relevant parts in the progress
report:
● Introduction: Identifies project, states the period the report covers (but in this case
does not need to state the objective of the project as the reader is supposedly familiar with
it). It also specifies the budget allotted for this project (especially that cost is a major
concern in this case).
● Discussion of the progress: Uses the progress made-progress expected pattern or task
project/ pattern (though I personally find it difficult to apply the second pattern in this
case). Students should include most of the information extracted from the selections
below.
Progress to Date
(or any other logical variation of this heading)
Before site visits: (primarily based on selection C)
1. Develop a participant screener to ensure people visited are representative users.
2. Make sure key stake holders agree on the mix of participants (as well as interview
questions)
3. Get the informed consent and the proper authorization of the participants and the
gatekeepers to be on the site.
4. Create a detailed study plan with the sessions and script materials needed for the
study.
During site visits:
1. The actual techniques and procedures used (primarily based on selections B [the three
bullets] & C )
2. Objectives: Find out about the users’ intentions, context, knowledge, skills, and
experience (primarily from selections A [¶s 4-the end], B [1st part of last ¶], & C).
3. The tasks done on site: (primarily from selection C)
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Ask users to prioritize their most important and frequent tasks.
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Observe them completing their most high priority tasks.
a.
Capture: steps, constraints, tools, and any social interactions that take
place.
b. Note process inefficiencies or opportunities for improvement.
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Simultaneously interview users based on scripted questions.
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Record scenarios, user profiles, storyboards/task maps, etc and a summary report.
After site visits:
Data analysis/interpretation phase: Look for patterns in data in order to prioritze design
opportunities.
Budget analysis:
Students use their discretion to itemize the cost and to specify whether it is still within the
initially planned budget. This may turn out to be one of the problems encountered in this
project.
2
Problems encountered:
1. The cost to the organization (selection B[last part of last ¶] & C [1st
question & answer]). In spite of the cost it is still worth it (selection
B [last part of last ¶)
2. Related to the interpretation of results: Some of the design team’s
assumptions turned out to be wrong ?? (base on the last question
but one in selection C)
Progress Expected Over the Remaining Period
(or any other logical variation of this
heading)
What remains is the design phase: (based on selection C)
1. Design “ MyDVD 4 Tutorial” software based in interpretation of results.
2. Gather user feedback and conduct usability tests to help evaluate and revise designs.
Anticipated problems: also costly (but may remain within allotted budget) (optional)
●Conclusion/s
1. Student should include a statement about the overall status of the project.
2. They could probably recommend changes. If they do, they need to explain how
these changes will affect the project. (optional)
3. They could offer to give further clarifications through inviting further contact and
specifying how and when they can be reached (e.g. “If you have questions, please
contact me at ….”). (optional)
---------------------------------------------
2.
Write the email that you and your team sent to recruit participants in the initial stages of
the field study (mentioned in passage C). After analyzing the situation and considering
your audience , use the appropriate approach, style and tone and include all necessary
details.
2.1. Write your email on page 8. (Use this page for drafting.)
2.2. Send the email to a list of registered customers (as mentioned in passage C). (40 pts.)
The email should use the indirect approach and should be persuasive mentioning some
reader benefit. It should provide the reader with enough information about the study and
what is expected of this reader in order for this reader to make an informed decision
whether to participate or not. The style and tone should be rather formal because this is
intended for a group of people, with whom supposedly the writer have not had much
previous contact (according to the situation). (Penalize students who use an informal
style and sub-standard English because this is an email.)
Hope you find this useful and enjoy the correction
Warmly
malakeh
3
ENGLISH 206
FINAL EXAM
Fall 2004 - 2005
Name:____________________
Section:_____________
Instructor:_________________
Time Allowed: 2 ½ Hours
Passage A
5 Things to Know About Users
"Know Your Users" is the mantra of any good designer. Yet, what should you actually
know about your users?
Over the years, we've studied the usability of hundreds of product and web site
designs. We've seen designs that were incredibly effective for users and designs that fell
tremendously short. One emerging pattern in our ongoing research is that design teams
that know a lot about their users are more likely to produce user experiences that are
usable, effective, and pleasing.
When a design team fails to answer a user’s questions, the problem is usually that
the team doesn’t know anything about the user. They need to know why a user is coming
to the site (his/her 'intentions'). They also need to know that he/she'd, for example, had
just come upon a huge sum of money (his/her 'context'). The team also needs to know
what a user knows about investing (his/her 'knowledge'), what he/she is capable of doing
himself/herself (his/her 'skills'), and the nature of the financial management he/she'd done
in the past (his/her 'experience').
The user's intentions, context, knowledge, skills, and experience are the essential
things that every designer needs to know. Without this, the team is going to design
something that seems useful, but they'll never know if it actually helps the user.
Unfortunately, these five things are beyond what normal market research can tell
us. Market research can tell us age groups, income levels, geographic regions, even
purchase behavior. But it can't tell us the key things we need to know.
Intentions are key, because they tell us what the user is trying to accomplish. They dictate
the tasks on the site. A high school senior who is shopping around for the right college
has different intentions than the student who is ready to apply for early admission. Both
of these intentions dictate different design requirements.
Context is also important. Someone who is faced with putting their first
PowerPoint presentation together will interact with the application's features differently if
the presentation slides are due in 3 weeks than if they need to ready for a board meeting
this afternoon. For example, they'd be less likely to explore all of the application's chart
customization capabilities when rushed and therefore need the defaults to be acceptable
for important meetings. They wouldn't play with a how-to tutorial or try lots of
ambiguous menu options, just to see what they do.
Knowledge, skills, and experience are also critical. The user's knowledge dictates
the terminology and concepts that they are familiar with. Someone with a medical
background will know the difference between hypoglycemia and hyperglycemia.
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However, a parent of a newly diagnosed child with diabetes might confuse these two life
threatening (and very different) conditions. Designers might choose terms like "Low
Blood Sugar" and "High Blood Sugar" if they understand the user's existing knowledge.
The user's skillset also dictates design decisions. When designing an intranet procurement
process, the designers would create different screens for those materials procured by
seasoned buyers, who have been doing purchasing for decades, than for the occasional
employee who needs a new computer or office supply.
Finally, the user's experience is a design factor. An experienced business traveler
would know to avoid certain airports at certain times of the year, like Chicago's O'Hare in
the winter, because of likely weather delays. A clever reservation system might
recommend an alternate hub, such as Charlotte or Dallas, which doesn't run into the same
problems.
Excerpted and adapted from Spool, Jared M. (2002, December 2). 5 things to know about
users. User Interface Engineering. Retrieved from
http://www.uie.com/articles/five_things_to_know/
Passage B
Field Studies: The Best Tool to Discover User Needs
Field Studies in Action: Over the years, we've conducted many field studies for our
clients. In each study, we've learned amazing things about how people behave, giving us
incredible insight into how we should design interfaces for use.
We've watched people shopping in malls, giving us insight into how they manage
shopping lists and purchase items on impulse. From this we've learned a lot to
guide successful e-commerce designs.
We've spent weeks sitting alongside system administrators, watching how they
interact with software documentation as they solve problems and maintain
systems. We garnered new perspectives on the roles of printed and online
documentation, helping us understand the unique problems that each medium
favors.
We've followed paperwork through large manufacturing facilities, seeing who
touched it and what they needed from it. From this, we learned the subtleties of
the manufacturing information and how the seemingly minor actions of one
person in the factory (such as leaving an 'unimportant' field blank) can have
dramatic affects on the efficiency of other people later on. Seeing how people
interacted with each other using the paperwork gave us a greater understanding of
the intricacies of implementing enterprise-wide information systems.
The Power of Field Studies: Even a short field study, such as two or three half-day visits,
can yield information of tremendous value on what users do and how do they talk about
it, on their context i.e. the external forces that will impact the design such as deadlines,
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and the commonalities that appear across environments, along with the variations that
will impact design decisions (such as providing switches, options, and optional features).
Field studies give the advantage of delivering the team information they just can't get in
any other way. For instance, 'intuitive' interfaces are easier to build when designers have
a deep understanding of the users' context, terminology, and processes. However, the
biggest downside to field studies is the cost to the organization. Scheduling the visits,
taking team members out of the office for several days, and finishing the analysis can
have a huge impact on a project's resources. Nevertheless, the most successful
organizations look beyond the current project, realizing that the value from the
information learned will feed into future projects for years to come.
Excerpted and adapted from: Spool, Jared M. (2003, August 6). Field studies: The best
tool to discover user needs. User Interface Engineering. Retrieved from
http://www.uie.com/articles/field_studies/
Passage C
Designing Products That Work the Way People Work: An Interview with Kate
Gomoll
Kate Gomoll is a recognized expert in the area of Field Research and Usability Testing.
UIE's Christine Perfetti recently had the opportunity to talk with Kate about how she and
her team at Gomoll Research & Design conduct field studies. Here is what Kate had to
say about her experiences.
UIE: Many of our clients say they stay away from conducting field research projects
because they are too expensive and time-consuming to implement. Why should
designers invest the time and resources in field studies?
Kate Gomoll: Nothing replaces the power of direct observation. Designers can gain so
much information from watching people in their actual work environment and capturing a
user's unarticulated needs. The work we conduct takes place in the participant's
environment — such as home, work, stores, banks, and hospitals. Our findings are based
on realities, not preconceptions. As a result, design teams can get much closer to their
customers. Users will “show and tell” them things they would incorrectly consider
unimportant in a focus group, interview, or usability test.
Also, in our experience, what people say rarely matches what they do. People
don't remember the steps of a process, especially if it's something they do all the time.
They may tell you something is easy, but when you actually observe users doing that task
in a field study, you can see all the problems and inefficiencies they didn't recall or
couldn't articulate.
In your full-day seminar at UI9, you and Ellen Story will demonstrate how to plan
and conduct a field study. Can you describe the major steps involved?
3
Before the field visit, we develop a participant screener to ensure that the people we are
visiting are representative users. We always make sure that key stakeholders agree on the
mix of participants we will visit so there is no debate about the appropriateness of the
participants after the data analysis. We also create a detailed study plan with the session
script and all of the materials we need for the study.
A typical site visit lasts 1.5 – 2 hours. We spend the first part of our visit asking
users to prioritize their most important and frequent tasks. We then observe them
completing their most high-priority tasks. As we watch the user, we capture the steps,
constraints, and tools needed to accomplish their tasks and any social interactions that
take place. We also note any process inefficiencies or opportunities for improvement.
Our sessions are a blend of interview and observation. We observe the user as much as
possible, but we also gather data from contextual interviews. We have a basic script for
the session, with interview questions and observation opportunities. But, we move around
in the script, asking questions when they are relevant and weaving observation
opportunities between questions. That's the best way to make sure we get as much data as
possible for our efforts.
Do you have any tips for conducting the contextual interviews with users?
My colleague, Ellen Story, and I have worked out a really good approach to “tag-team
interviewing.” We have a study script that we work from, but we are quite flexible with
it. Ellen will ask a question, and while the participant is answering her question, I will
look through the script for the next logical question, based on the participant's response.
This helps the session feel more natural and informal. It also speeds things up, because
we can do the same thing with our observation opportunities.
Having our questions worked out ahead of time and reviewed by stakeholders also
helps us avoid asking leading questions. Of course, the ability to work with people and
draw out their honest responses takes some practice and finesse. The more we do this
kind of work, the better researchers we become.
How many customers do you recommend visiting in the field?
We recommend 5-8 participants within a segment. So, the total number depends on how
the design team decides to create segments.
How do you determine how many user segments are necessary?
Before we determine the user segments and the number of participants, we typically ask
the clients to assemble a group of key stakeholders. This group typically includes people
from the development team, marketing, engineering, usability/user interface, a