CSC 480 Chapter 1
Lebanese American University · Social & Prof. Issues in Comp · 6 pages
More CSC 480 files
Show the text of this chapter
Chapter 1 Summary: Unwrapping the Gift:
I. The Ubiquity of Computers and the Rapid
Pace of Change:
1.
Telephones, automobiles, airplanes,
radio, household electrical appliances,
and many other marvels we take for
granted were invented in the late 19th
and early 20th centuries. They led to
profound changes in how we work and
play, how we get information, how we
interact with our neighbors, and how we
organize our family lives. Although fast
paces when compared to earlier rates of
innovation, the changes were gradual
compared to those in the computer age.
2.
Our generation is characterized by the
ubiquity of computers, the rapid pace of
change that accompanies them, and
their myriad applications and impacts on
daily life.
3.
Problems and controversies accompany
the conveniences and wonders of new
computer technologies and applications.
4.
Online commerce brought identity theft
and a variety of scams. Cell phones
increase the risk of car accidents…
5.
Social-networking
sites
were
neighborhood pizza places, bars and
2ahwes. The way you use computer
systems and tools, personally and
professionally, will change substantially
in two years, five years, and in ten, and
almost unrecognizable over the course
of your career.
6.
Services and social phenomena, along
with computer and communications
technology have deeply changed the
ways we interact with other people.
II. Amateur Creative Works: Blogs and Video
Sharing:
1.
Blogs:
a.
Blogs began as online journals
with frequent, sometimes daily,
comments on a few topics of
interest to the blogger.
b.
Mainstream media scorned new
blogs, arguing that bloggers are
not trained journalists. They are
unreliable (the mainstream
media said). They are not
objective. Competition from
bloggers
encourages
mainstream journalists to do a
better job.
c.
Bloggers demonstrated their
influence by digging up
information
before
the
mainstream media did and by
pushing stories the mainstream
media did not publish.
2.
Video sites and popular culture:
a.
A lot of videos on such sites are
junk, although some are truly
creative and entertaining. Only a
few hundred people watched a
video of a U.S Senator debating
his opponent during an election
campaign, but 80,000 watched a
video of him sleeping during a
meeting.
b.
People would go to these sites
mostly for fun and relaxation.
III. Connections:
The Web and cell phones keep us connected all
day virtually everywhere.
1.
E-mail, the Web, and empowerment:
a.
E-mail arrives quickly without
any interruption. The sender
does not have the frustration of
getting busy signals, nor does he
or she have to consider the
time-zone differences when
sending messages to other
countries.
b.
The Web gives us access to
information and to audiences
almost
unimaginable
a
generation ago. The Web
empowers ordinary people to
make better decisions. It
empowers us to do things that
we used to rely on experts to do
for us.
c.
The Web has become a huge
library, a huge shopping mall, an
entertainment center and global
community forum.
2.
Cell Phones:
a.
We were used to being out of
touch when away from home or
office. We planned ahead and
arranged our activities so that
we did not need a phone when a
phone was not available.
b.
Within a short time. Millions of
people started carrying cell
phones and discovering new
uses for them (mobile
apps!! :D).
c.
In many areas of life, people
take more risk when technology
increases safety.
d.
Cell phones are sometimes
considered rudeness. Some
people
use
them
in
inappropriate places.
e.
Cameras in cell phones
obviously have many valuable
uses, but the fact that so many
people carry them affects our
privacy in public and nonpublic
places. KK.
3.
Social networking:
a.
Older People do not understand
the appeal of social-networking
sites, or worry about safety and
privacy, these sites are wildly
popular with young people.
These sites provide new ways
for people to express their
personalities. People use them
to keep in touch with friends, to
find others with similar tastes
and interests, and to find dates,
jobs, and political allies.
4.
More
connections:
Such
as
Telemedicine, Distance Learning, and
Global Connectivity.
IV: Collaborative Efforts among Strangers:
1.
Wikipedia, the free, online collaborative
encyclopedia, is an excellent example of
collaborative projects among large
numbers of strangers worldwide that
produce extremely valuable products for
the public.
2.
The Open Directory Project, the
directory of the Web organized by topic
areas.
3.
The number of large online collaborative
projects is likely to increase significantly.
V: E-COMMERCE! And Free Stuff:
1.
Some of the benefits of e-commerce are
fairly obvious. We can consider more
products and sellers, some far away, in
less time and without burning gasoline
to get there. Auction sites gave people
access to customers they could not have
found efficiently before. Shopping on
the Web brought down the prices of a
variety of product.
2.
Growth of commerce on the Web
required solutions to several problems.
One was trust. People were reluctant to
give their credit card numbers on the
Web to companies they had not dealt
with or even heard of before. PayPal was
established to be a secure intermediary
to handle payments.
3.
Free Stuff:
a.
Libraries provided free access to
books,
newspapers,
and
journals for generations, and
radio and television provided
free news and entertainment
before the invention of
computers and the Internet.
b.
Free e-mail programs and e-mail
accounts, browsers, filters,
firewall, encryption software,
software to manipulate photos,
software for viewing documents
and videos, home inventory
software, anti-spam software,
antivirus software, antispyware
software, and software for many
other specialized purposes.
c.
Phone service via Skype is free.
There are free dating services on
the Web.
d.
We pay for libraries with taxes.
Advertisers pay for broadcasting
radio and television programs.
On the Web, advertising pays for
many free sites, but far from all.
Wikipedia carries no advertising,
donations pay for its hardware
and bandwidth.
VI: Artificial Intelligence, Robotics, and Motion:
Artificial intelligence (AI) is a branch of computer
science that develops theories and techniques
for making computers perform tasks that we
normally (or used to) think of as requiring human
intelligence.
1.
Robotics:
a.
Robots are mechanical devices
that perform tasks traditionally
done by humans or tasks that
we think of as human-like
activities.
b.
They work faster and more
accurately than people can.
c.
Robotic devices now are
generally
controlled
by
computer software and include
aspects of AI.
d.
Its main goals is reduction of
human error.
2.
Motion sensing and control:
a.
Tiny motion-sensing and gravity-
sensing devices collect status
date.
b.
Software, sometimes quite
complex, using Ai techniques,
interprets the data and
determines the necessary
motions, then sends signals to
motors.
c.
These devices, accelerometers
a.k.a mems, help robots and
Segway’s motorized scooter
stay upright.
d.
They provide image stabilization
in digital cameras. (Lumia ^_^)
e.
They detect when a car has
crashed or when someone has
dropped a laptop.
f.
The system deploys an airbag or
triggers a lock on the disk drive
to reduce damage.
VII: Tools for Disabled People:
1.
One of the most heartwarming
applications of computer technology is
the restoration of abilities, productivity,
and independence to people with
physical disabilities.
2.
Some computer-based devices assist
disabled people in using ordinary
computer applications that other people
use.
3.
Some enable disabled people to control
household and workplace appliances
that most of us operate by hand.
4.
Some improve mobility.
VIII: An Introduction to some Issues and
Themes:
ISSUES:
1.
Unemployment:
Automation of the
most common teller functions led to a
decline in employment for bank-tellers.
2.
Alienation and customer service:
Automation of teller functions removed
the human contact between the
customer and a live teller.
3.
Crime:
People are robber after
withdrawing cash at the ATMs. Thieves
steal millions of doulars (Haraty) with
stolen and counterfeit ATM cards.
4.
Loss of privacy:
Online account
information is at risk from hackers.
5.
Errors:
An error in the computer
program that operated the ATMs for a
large New York bank caused accounts to
be debited twice the amount of the
actual withdrawal.
6.
Freedom of speech:
How much freedom
of speech we have in cyberspace.
Porn/dangerous material…
7.
Intellectual property:
People copy
billions of doulars’ worth of music,
movies, and software illegally each year.
Storage in digital form has made
intellectual property easy to copy
without permission of the copyright
owner.
8.
Evaluating and controlling technology:
Computers can become a dehumanizing
tool that can reduce the quality of life.
9.
Professional ethics:
People who design
or program computer systems must
make decisions or set policies about the
use of computer systems.
THEMES:
1.
Adapting to new technology:
Changes in
technology usually require adaptive
changes in the law, social institutions,
business policies, and personal skills,
attitudes, and behavior.
2.
Varied sources of solutions to problems:
Solutions for problems that result from
new technology come from more or
improved technology, the market,
management policies, education and
public awareness, volunteer efforts, and
law.
3.
Global reach of the net:
The ease of
communication with distant countries
has profound social, economic, and
political effects, some beneficial, some
not.
4.
Trade-offs and controversy:
Increasing
privacy and security often means
reducing convenience. Protecting
privacy makes law enforcement more
difficult. Unpleasant, offensive, or
inaccurate information accompanies our
access to the Web’s vast amounts of
useful information.
5.
Differences between personal choices,
business policies, and law: The criteria
for making personal choices, for making
policies for business and organizations,
and for writing laws are fundamentally
different.
IX: ETHICS:
We see how a new technology can
create new risks and problems, and how
social and legal institutions continually
adapt.
People make decisions about what
technologies and products to develop
and how to use them.
People make decisions about when a
product is safe to release.
People make decisions about access to,
and use of, personal information.
People make laws and set rules and
standards.
Ethics is the study of what it means to
“do the right thing”.
Ethical theory assumes that people are
rational and make free choices.
Ethical rules are rules to follow in our
interactions with other people and in
our actions that affect other people.
Most ethical theories attempt to achieve
the same goal: To enhance human
dignity, peace, happiness, and well-
being.
We could view ethical rules as
fundamental and universal, like laws of
science.
To provide a framework in which to
interact with other people in a peaceful,
productive way.
1- Deontological theory:
a.
Deontologists
tend
to
emphasize duty and absolute
rules, to be followed whether
they lead to good or ill
consequences in particular
cases.
b.
The principle of universality. We
should follow rules of behavior
that we can universally apply to
everyone. This principle is so
fundamental to ethical theory
that we already accepted it in
our explanation of ethics.
c.
Deontologists argue that logic or
reason determines rules of
ethical behavior, that actions
are intrinsically good because
they follow from logic.
2- Utilitarian Theory:
a.
Utilitarianism is to increase happiness,
or “utility”.
b.
An act is right if it tends to increase
aggregate utility and wrong if it tends to
decrease it.
3- Natural Rights Theory:
a.
They come from nature, or can be
derived from the nature of humanity.
b.
Fundamental rights of others, including
the rights to live, liberty, and property.
“We cannot solve ethical problems by applying
a formula or an algorithm, one must never treat
people as merely means to ends, but rather as
ends in themselves.” – Faisal Abu-Khzam.
X: Some Important Distinctions:
A number of important distinctions affect our
ethical judgments.
Right, wrong, and okay: It is misleading to divide
all acts into two categories, ethically right and
ethically wrong. Rather, it is better to think of
acts as either ethically obligatory, ethically
prohibited, or ethically acceptable.
Negative and positive rights, or liberties and
claim rights: Rights are usually called negative
and positive rights, but the terms liberties and
claim rights are more descriptive of the
distinction.
Negative rights, or liberties, are rights to act
without interference. The only obligation they
impose on others is not to prevent you from
acting. They include the right to life (in the sense
that no one may kill you), the right to be free
from assault, the right to use your property, the
right to use your labor, skills, and mind, to create
goods and services and to trade with other
people in voluntary exchanges. The rights to
“life, liberty, and the pursuit of happiness”.
Claim rights, or positive rights, impose an
obligation on some people to provide certain
things for others. A positive right to a job means
that someone must hire you regardless of
whether they voluntarily choose to, or that it is
right, or obligatory.
Wrong vs. harm: Carelessly and needlessly
causing harm is wrong, but it is important to
remember that harm alone is not sufficient
criterion to determine that an act is unethical.
Laws and ethics: Commercial law, copyright
law…