CSC 320 Chapter #4, Spring 2015

Lebanese American University · Computer Organisation · 24 pages · Dr. Anonymous

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Chapter 4 The Processor Chapter 4 — The Processor — 2 Introduction !  CPU performance factors !  Instruction count !  Determined by ISA and compiler !  CPI and Cycle time !  Determined by CPU hardware !  We will examine two MIPS implementations !  A simplified version !  A more realistic pipelined version !  Simple subset, shows most aspects !  Memory reference: lw, sw !  Arithmetic/logical: add, sub, and, or, slt !  Control transfer: beq, j §4.1 Introduction Chapter 4 — The Processor — 3 Instruction Execution !  PC → instruction memory, fetch instruction !  Register numbers → register file, read registers !  Depending on instruction class !  Use ALU to calculate !  Arithmetic result !  Memory address for load/store !  Branch target address !  Access data memory for load/store !  PC ← target address or PC + 4 Chapter 4 — The Processor — 4 CPU Overview Chapter 4 — The Processor — 5 Multiplexers !  Can’t just join wires together !  Use multiplexers Chapter 4 — The Processor — 6 Control Chapter 4 — The Processor — 7 Logic Design Basics §4.2 Logic Design Conventions !  Information encoded in binary !  Low voltage = 0, High voltage = 1 !  One wire per bit !  Multi-bit data encoded on multi-wire buses !  Combinational element !  Operate on data !  Output is a function of input !  State (sequential) elements !  Store information Chapter 4 — The Processor — 8 Combinational Elements !  AND-gate !  Y = A & B A B Y I0 I1 Y M u x S !  Multiplexer !  Y = S ? I1 : I0 A B Y + A B Y ALU F !  Adder !  Y = A + B !  Arithmetic/Logic Unit !  Y = F(A, B) Chapter 4 — The Processor — 9 Sequential Elements !  Register: stores data in a circuit !  Uses a clock signal to determine when to update the stored value !  Edge-triggered: update when Clk changes from 0 to 1 D Clk Q Clk D Q Chapter 4 — The Processor — 10 Sequential Elements !  Register with write control !  Only updates on clock edge when write control input is 1 !  Used when stored value is required later D Clk Q Write Write D Q Clk Chapter 4 — The Processor — 11 Clocking Methodology !  Combinational logic transforms data during clock cycles !  Between clock edges !  Input from state elements, output to state element !  Longest delay determines clock period Chapter 4 — The Processor — 12 Building a Datapath !  Datapath !  Elements that process data and addresses in the CPU !  Registers, ALUs, mux’s, memories, … !  We will build a MIPS datapath incrementally !  Refining the overview design §4.3 Building a Datapath Chapter 4 — The Processor — 13 Instruction Fetch 32-bit register Increment by 4 for next instruction Chapter 4 — The Processor — 14 R-Format Instructions !  Read two register operands !  Perform arithmetic/logical operation !  Write register result Chapter 4 — The Processor — 15 Load/Store Instructions !  Read register operands !  Calculate address using 16-bit offset !  Use ALU, but sign-extend offset !  Load: Read memory and update register !  Store: Write register value to memory Chapter 4 — The Processor — 16 Branch Instructions !  Read register operands !  Compare operands !  Use ALU, subtract and check Zero output !  Calculate target address !  Sign-extend displacement !  Shift left 2 places (word displacement) !  Add to PC + 4 !  Already calculated by instruction fetch Chapter 4 — The Processor — 17 Branch Instructions Just re-routes wires Sign-bit wire replicated Chapter 4 — The Processor — 18 Composing the Elements !  First-cut data path does an instruction in one clock cycle !  Each datapath element can only do one function at a time !  Hence, we need separate instruction and data memories !  Use multiplexers where alternate data sources are used for different instructions Chapter 4 — The Processor — 19 R-Type/Load/Store Datapath Chapter 4 — The Processor — 20 Full Datapath Chapter 4 — The Processor — 21 ALU Control !  ALU used for !  Load/Store: F = add !  Branch: F = subtract !  R-type: F depends on funct field §4.4 A Simple Implementation Scheme ALU control Function 0000 AND 0001 OR 0010 add 0110 subtract 0111 set-on-less-than 1100 NOR Chapter 4 — The Processor — 22 ALU Control !  Assume 2-bit ALUOp derived from opcode !  Combinational logic derives ALU control opcode ALUOp Operation funct ALU function ALU control lw 00 load word XXXXXX add 0010 sw 00 store word XXXXXX add 0010 beq 01 branch equal XXXXXX subtract 0110 R-type 10 add 100000 add 0010 subtract 100010 subtract 0110 AND 100100 AND 0000 OR 100101 OR 0001 set-on-less-than 101010 set-on-less-than 0111 Chapter 4 — The Processor — 23 The Main Control Unit !  Control signals derived from instruction 0 rs rt rd shamt funct 31:26 5:0 25:21 20:16 15:11 10:6 35 or 43 rs rt address 31:26 25:21 20:16 15:0 4 rs rt address 31:26 25:21 20:16 15:0 R-type Load/ Store Branch opcode always read read, except for load write for R-type and load sign-extend and add Chapter 4 — The Processor — 24 Datapath With Control Chapter 4 — The Processor — 25 R-Type Instruction Chapter 4 — The Processor — 26 Load Instruction Chapter 4 — The Processor — 27 Branch-on-Equal Instruction Chapter 4 — The Processor — 28 Implementing Jumps !  Jump uses word address !  Update PC with concatenation of !  Top 4 bits of old PC !  26-bit jump address !  00 !  Need an extra control signal decoded from opcode 2 address 31:26 25:0 Jump Chapter 4 — The Processor — 29 Datapath With Jumps Added Chapter 4 — The Processor — 30 Performance Issues !  Longest delay determines clock period !  Critical path: load instruction !  Instruction memory → register file → ALU → data memory → register file !  Not feasible to vary period for different instructions !  Violates design principle !  Making the common case fast !  We will improve performance by pipelining Chapter 4 — The Processor — 31 Pipelining Analogy !  Pipelined laundry: overlapping execution !  Parallelism improves performance §4.5 An Overview of Pipelining !  Four loads: !  Speedup = 8/3.5 = 2.3 !  Non-stop: !  Speedup = 2n/0.5n + 1.5 ≈ 4 = number of stages Chapter 4 — The Processor — 32 MIPS Pipeline ! Five stages, one step per stage 1.  IF: Instruction fetch from memory 2.  ID: Instruction decode & register read 3.  EX: Execute operation or calculate address 4.  MEM: Access memory operand 5.  WB: Write result back to register Chapter 4 — The Processor — 33 Pipeline Performance !  Assume time for stages is !  100ps for register read or write !  200ps for other stages !  Compare pipelined datapath with single-cycle datapath Instr Instr fetch Register read ALU op Memory access Register write Total time lw 200ps 100 ps 200ps 200ps 100 ps 800ps sw 200ps 100 ps 200ps 200ps 700ps R-format 200ps 100 ps 200ps 100 ps 600ps beq 200ps 100 ps 200ps 500ps Chapter 4 — The Processor — 34 Pipeline Performance Single-cycle (Tc= 800ps) Pipelined (Tc= 200ps) Chapter 4 — The Processor — 35 Pipeline Speedup !  If all stages are balanced !  i.e., all take the same time !  Time between instructionspipelined = Time between instructionsnonpipelined Number of stages !  If not balanced, speedup is less !  Speedup due to increased throughput !  Latency (time for each instruction) does not decrease Chapter 4 — The Processor — 36 Pipelining and ISA Design !  MIPS ISA designed for pipelining !  All instructions are 32-bits !  Easier to fetch and decode in one cycle !  c.f. x86: 1- to 17-byte instructions !  Few and regular instruction formats !  Can decode and read registers in one step !  Load/store addressing !  Can calculate address in 3rd stage, access memory in 4th stage !  Alignment of memory operands !  Memory access takes only one cycle Chapter 4 — The Processor — 37 Hazards !  Situations that prevent starting the next instruction in the next cycle !  Structure hazards !  A required resource is busy !  Data hazard !  Need to wait for previous instruction to complete its data read/write !  Control hazard !  Deciding on control action depends on previous instruction Chapter 4 — The Processor — 38 Structure Hazards !  Conflict for use of a resource !  In MIPS pipeline with a single memory !  Load/store requires data access !  Instruction fetch would have to stall for that cycle !  Would cause a pipeline “bubble” !  Hence, pipelined datapaths require separate instruction/data memories !  Or separate instruction/data caches Chapter 4 — The Processor — 39 Data Hazards !  An instruction depends on completion of data access by a previous instruction !  add $s0, $t0, $t1 sub $t2, $s0, $t3 Chapter 4 — The Processor — 40 Forwarding (aka Bypassing) !  Use result when it is computed !  Don’t wait for it to be stored in a register !  Requires extra connections in the datapath Chapter 4 — The Processor — 41 Load-Use Data Hazard !  Can’t always avoid stalls by forwarding !  If value not computed when needed !  Can’t forward backward in time! Chapter 4 — The Processor — 42 Code Scheduling to Avoid Stalls !  Reorder code to avoid use of load result in the next instruction !  C code for A = B + E; C = B + F; lw $t1, 0($t0) lw $t2, 4($t0) add $t3, $t1, $t2 sw $t3, 12($t0) lw $t4, 8($t0) add $t5, $t1, $t4 sw $t5, 16($t0) stall stall lw $t1, 0($t0) lw $t2, 4($t0) lw $t4, 8($t0) add $t3, $t1, $t2 sw $t3, 12($t0) add $t5, $t1, $t4 sw $t5, 16($t0) 11 cycles 13 cycles Chapter 4 — The Processor — 43 Control Hazards !  Branch determines flow of control !  Fetching next instruction depends on branch outcome !  Pipeline can’t always fetch correct instruction !  Still working on ID stage of branch !  In MIPS pipeline !  Need to compare registers and compute target early in the pipeline !  Add hardware to do it in ID stage Chapter 4 — The Processor — 44 Stall on Branch !  Wait until branch outcome determined before fetching next instruction Chapter 4 — The Processor — 45 Branch Prediction !  Longer pipelines can’t readily determine branch outcome early !  Stall penalty becomes unacceptable !  Predict outcome of branch !  Only stall if prediction is wrong !  In MIPS pipeline !  Can predict branches not taken !  Fetch instruction after branch, with no delay Chapter 4 — The Processor — 46 MIPS with Predict Not Taken Prediction correct Prediction incorrect Chapter 4 — The Processor — 47 More-Realistic Branch Prediction !  Static branch prediction !  Based on typical branch behavior !  Example: loop and if-statement branches !  Predict backward branches taken !  Predict forward branches not taken !  Dynamic branch prediction !  Hardware measures actual branch behavior !  e.g., record recent history of each branch !  Assume future behavior will continue the trend !  When wrong, stall while re-fetching, and update history Chapter 4 — The Processor — 48 Pipeline Summary !  Pipelining improves performance by increasing instruction throughput !  Executes multiple instructions in parallel !  Each instruction has the same latency !  Subject to hazards !  Structure, data, control !  Instruction set design affects complexity of pipeline implementation The BIG Picture